Toy Box – better preview with editor + game mode.
A crazy new thought hit me hard yesterday. I’d started working on 3D separately after Toy Box, but now I’m back with Toy Box again 3rd time.
So, why not a ‘simple toy build + game engine’?
I’ve been tinkering and have gotten this far. I hope to add more in my free time, focusing on the UX for my daughter. I want any small child to be able to build a fun world where their creations can jump, run, fly, and more!
- iPad — how to move? Currently using game with keyboard.
- Sound
- Need to remove lots of tools so less buttons, no confusion
more…..
New
- drag and drop – Presets
- Floor design – Grass, Asphalt
- preview mode – ‘alt + left click with drag‘ to duplicate.
- keyboard ‘del’ – delete any object.
Nice to know.
All of our floors need to behave like proper floor surfaces.
Even if the height difference is small, they currently act like solid blocks and prevent movement.
Objects and characters cannot move smoothly across them — they have to jump or run over them as if there is a large gap.
Google AI – To make the floors feel like actual walking surfaces rather than obstacles, we need to adjust the collision engine.
Grass
Three.js → WebGL → GLSL – https://green-grass-five.vercel.app
